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Jane McGonigal lives at http://www.avantgame.com/ and blogs at http://avantgame.blogspot.com/
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We should start making “real worldâ€, more like a game. The term she coined for this is “Reality UXâ€
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1997 Movie – The Game, staring Michael Douglas
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Consumer Recreation Service, their moto is “Make your life … funâ€. A lot of people were inspired by this movie, in year 2001 four different companies started prototyping real world games that were inspired by this movie.
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Reality is broken
68% Americans report playing games in last two week
92% kids under 18 play games every week
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People feel that they’re not good at their life.
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WoW example
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Lots of people are there to help me. When I wake in the morning, there are not many allies that try to help me, I don’t get constant feedback, missions. I don’t get constant feedback how amazing I am.
The WoW wiki – second largest wiki in the world, just after Wikipedia.
People who edit this wiki feel really smart and produce something of a value to other readers.
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Games work better than reality
1) Better instructions; clear goals and you know when you succeeded, a great framework for when you acomplish things
2) Better feedback; you get sense to be grounded in cause and effect
3) Better emotions;
4) Better community; we agreed to play by the same rules, we buy into methodology of the game etc. Secretly deep down we’re all happy that we’re collaborating.
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“We are witnessing what amounts to no less than a global mass exodus to virtual world and other online gaming environments.â€
— Economist Edward Castranova
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It’s a quality of life problem
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And quality of life is just another way of saying “user experience of realityâ€.
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So what is the future of reality UX?
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In order to see forward, we need to look at least twice as much back, as we want to see to the future.
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3k years ago, the first description of games. Sheep’s knuckles turned into dice.
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What humans crave
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1) Satisfying work to do
2) The experience of being good at something
3) Times spent with people we like
4) The chance to be a part of something bigger
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These four things are hardwired into our human brains.
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Book ideas:
Authentic Happiness – Marting Seligman
Happiness – Richard Layard
Against happiness – Eric. G. Wilson
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Are UX designers in the happiness business?
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A future forecast (2013): the rise of the happiness engineers
Quality of life becomes the primary metric for evaluating interactive, service, environments, and experiences
Tara Hunt – happiness a business model as a reference for reading more about that.
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Communities form around different visions of a real life worth living.
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Good user experience is defined as a measurable increase in real happiness, or well-being – the new capital.
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By 2013, Reality UX design, will be the cutting edge of this happiness engineering.
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Alternate Reality Gaming
Oxford English Dictionary for Science fiction citations. [Really cool geeky resources]
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My car is a video game; real time feedback on driving, so Prius is really cool game.
Chore Wars – a real life game
Nike Plus
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Zyked – hybrid video games and recreations
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PlusOneMe, where you can give people strengths points and level them up in kindness, creativity, etc.
SharkRunners – trackers and sensing device on sharks, so when you play online, you play with and against sharks
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Social networking collar for dogs. Massively multiple-dog game.
Trackstick – takes GPS reading where you are, and creates incredible maps
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Book suggestion
Here comes everybody. Clay Shirky – The power of organizing without organizations
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We will harness our cognitive surplus. 100 million mental hours to create Wikipedia. This is 5 days of World of Warcraft. It’s also 4 episodes of American Idol; alternatively it’s 1 season of American Idol votes.
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We will increasingly operate within an economy of engagement.
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So what’s important
Reality is broken
Games work better
You, the UX designers, are our best hope if you choose to harness the power of the games.
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Forget predicting the future, start making them.
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Next alternate reality – www.Superstructgame.org
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Great resources from the talk
Nicole Lazzaro – www.xeodesign.com
Clay Shirky – “Cognitive Surplus” http://www.herecomeseverybody.org/2008/04/looking-for-the-mouse.htmlÂ
Edward Castranova – Synthetic Worlds & Exodus from Reality (check it out on Amazon.com)
Tara Hunt – www.horsepigcow.comÂ
BJ Fogg – www.bjfogg.comÂ
Gamasutra – www.gamasutra.comÂ
Alternate Reality Gaming Network – www.argn.comÂ
Jane McGonigal – www.avantgame.com  (that’s the website! Plenty of papers and case studies to download there)
Some interesting insight, about the games attitude and the UX=happiness.
But what on earth happened to your paragraphs and headings?!